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Adaptive rehabilitation gaming system: On-line individualization of stroke rehabilitation

机译:自适应康复游戏系统:中风康复的在线个性化

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The effects of stroke differ considerably in degree and symptoms for different patients. It has been shown that specific, individualized and varied therapy favors recovery. The Rehabilitation Gaming System (RGS) is a Virtual Reality (VR) based rehabilitation system designed following these principles. We have developed two algorithms to control the level of task difficulty that a user of the RGS is exposed to, as well as providing controlled variation in the therapy. In this paper, we compare the two algorithms by running numerical simulations and a study with healthy subjects. We show that both algorithms allow for individualization of the challenge level of the task. Further, the results reveal that the algorithm that iteratively learns a user model for each subject also allows a high variation of the task.
机译:对于不同患者,中风的影响程度和症状差异很大。已经显示出具体的,个性化的和多样化的疗法有利于康复。康复游戏系统(RGS)是基于虚拟现实(VR)的康复系统,遵循这些原则设计。我们已经开发了两种算法来控制RGS用户所面临的任务难度,并提供可控的治疗方案。在本文中,我们通过运行数值模拟和对健康受试者的研究来比较这两种算法。我们证明了两种算法都可以使任务的挑战水平个性化。此外,结果表明,针对每个主题迭代学习用户模型的算法还允许任务的高度变化。

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