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Observable Subspaces for 3D Human Motion Recovery

机译:可观察的3D人类运动恢复子空间

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The articulated body models used to represent human motion typically have many degrees of freedom, usually expressed as joint angles that are highly correlated. The true range of motion can therefore be represented by latent variables that span a low-dimensional space. This has often been used to make motion tracking easier. However, learning the latent space in a problem-independent way makes it non trivial to initialize the tracking process by picking appropriate initial values for the latent variables, and thus for the pose. In this paper, we show that by directly using observable quantities as our latent variables, we eliminate this problem and achieve full automation given only modest amounts of training data. More specifically, we exploit the fact that the trajectory of a person's feet or hands strongly constrains body pose in motions such as skating, skiing, or golfing. These trajectories are easy to compute and to parameterize using a few variables. We treat these as our latent variables and learn a mapping between them and sequences of body poses. In this manner, by simply tracking the feet or the hands, we can reliably guess initial poses over whole sequences and, then, refine them.
机译:用于代表人类运动的铰接体型通常具有多种自由度,通常表示为高度相关的关节角度。因此,真正的运动范围可以由跨越低维空间的潜在变量来表示。这通常被用来使运动跟踪更容易。然而,以独立问题的方式学习潜在的空间使得它通过挑选潜在变量的适当初始值来初始化跟踪过程,从而使姿势初始化。在本文中,我们表明,通过直接使用可观察量作为我们的潜在变量,我们消除了这个问题,只提供了适量的培训数据的完整自动化。更具体地说,我们利用了一个人的脚或手的轨迹强烈地限制在滑冰,滑雪或高尔夫等运动中的身体姿势。这些轨迹易于计算并使用少数变量计算和参数化。我们将这些视为我们的潜在变量,并学习它们之间的映射和身体姿势的姿势。以这种方式,通过简单地跟踪脚或手,我们可以可靠地猜测整个序列的初始构成,然后,改进它们。

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