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Scaling up: How Thirty-two Students Collaborated and Succeeded in Developing a Prototype Software Design Environment

机译:扩大起来:三十二名学生如何合作开发原型软件设计环境

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Virtually all software engineering courses employ class projects in which students practice their newly-learned skills. By necessity, these projects tend to be of a small scale. In efforts to better educate students in the many aspects and pitfalls of the software process, different alternatives have been tried over time. In this paper, we describe one such experience in which we put all thirty-two students in the course on a single, large project and gave them the open-ended task of building a prototype of "a better software design environment." This lead to a completely new set of dynamics and interesting opportunities to teach topics that normally would not be covered or illustrated by students' experiences in a regular software project. We introduce our course design, present its progression over the quarter, illustrate its strengths and weaknesses, and discuss critical factors for its repeatability.
机译:几乎所有软件工程课程都雇用了学生练习其新学习技能的课程项目。通过必要性,这些项目往往具有小规模。在努力更好地教育学生在软件过程的许多方面和陷阱中,随着时间的推移已经尝试了不同的替代方案。在本文中,我们描述了一种这样的经验,我们将所有三十二名学生在一个大型项目中放置,并为他们提供了构建“更好的软件设计环境”的原型的开放式任务。这导致全新的动态和有趣的机会来教导通常不会被学生在常规软件项目中经验所涵盖或说明的主题。我们介绍了我们的课程设计,在本季度展示其进展,说明了其优势和劣势,并讨论了其可重复性的关键因素。

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