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Using Games in Software Engineering Education to Teach Risk Management

机译:在软件工程教育中使用游戏来教导风险管理

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An innovative board game was developed at Carnegie Mellon University's Master in Software Engineering Program to teach risk management concepts. Piloted in two separate courses dealing with software project risk management, the goal of the game was to enhance practical learning and decision making through simulating a software development project. This activity was then compared to others used in the class, specifically lectures and case discussions, to assess its effectiveness in meeting learning objectives. The results clearly demonstrate the advantages of using a game method in teaching software engineering concepts. Findings will discuss how the game compares to other teaching activities in the classroom in terms of conveying relevant information, help in concept understanding and learning enjoyment.
机译:在Carnegie Mellon University在软件工程计划中开发了一个创新的棋盘游戏,以教导风险管理概念。在两种单独的课程中驾驶处理软件项目风险管理,游戏的目标是通过模拟软件开发项目来提高实践学习和决策。然后将该活动与课堂上使用的其他活动进行比较,特别是讲座和案例讨论,以评估其在满足学习目标方面的有效性。结果清楚地证明了在软件工程概念教学中使用游戏方法的优点。调查结果将讨论游戏如何在传达相关信息方面的课堂上的其他教学活动,帮助概念理解和学习享受。

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