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Distributed and interactive cube exploration

机译:分布式和交互式多维数据集探索

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Interactive ad-hoc analytics over large datasets has become an increasingly popular use case. We detail the challenges encountered when building a distributed system that allows the interactive exploration of a data cube. We introduce DICE, a distributed system that uses a novel session-oriented model for data cube exploration, designed to provide the user with interactive sub-second latencies for specified accuracy levels. A novel framework is provided that combines three concepts: faceted exploration of data cubes, speculative execution of queries and query execution over subsets of data. We discuss design considerations, implementation details and optimizations of our system. Experiments demonstrate that DICE provides a sub-second interactive cube exploration experience at the billion-tuple scale that is at least 33% faster than current approaches.
机译:对大型数据集的交互式即席分析已成为越来越流行的用例。我们将详细介绍在构建允许以交互方式探究数据多维数据集的分布式系统时遇到的挑战。我们介绍了DICE,这是一种分布式系统,它使用新颖的面向会话的模型进行数据立方体探索,旨在为用户提供指定精度级别的交互式亚秒级延迟。提供了一个新颖的框架,该框架结合了三个概念:数据多维数据集的多面探索,查询的推测执行以及对数据子集的查询执行。我们讨论设计注意事项,实施细节和系统优化。实验表明,DICE提供了数十亿级规模的亚秒级交互式多维数据集探索体验,比当前方法至少快33%。

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