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On the Role of Working Memory in Trading-Off Skills and Situation Awareness in Sudoku

机译:在数独中,工作记忆在权衡技能和处境意识中的作用

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Working memory accounts for the ability of humans to perform cognitive processing, by handling both the representation of information (the mental picture forming the situation awareness) and the space required for processing these information (skill processing). The more complex the skills are, the more processing space they require, the less space becomes available for storage of information. This interplay between situation awareness and skills is critical in many applications. Theoretically, it is less understood in cognition and neuroscience. In the meantime, and practically, it is vital when analysing the mental processes involved in safety-critical domains. In this paper, we use the Sudoku game as a vehicle to study this trade-off. This game combines two features that are present during a user interaction with a software in many safety critical domains: scanning for information and processing of information. We use a society of agents for investigating how this trade-off influences player's proficiency.
机译:工作记忆通过处理信息的表示(形成情境意识的心理图片)和处理这些信息所需的空间(技能处理)来说明人类执行认知处理的能力。技能越复杂,所需的处理空间就越多,可用于存储信息的空间就越少。情境意识和技能之间的这种相互作用在许多应用中至关重要。从理论上讲,它在认知和神经科学中鲜为人知。同时,在实践中,分析与安全相关的领域中涉及的心理过程至关重要。在本文中,我们将Sudoku游戏用作研究这种折衷的工具。该游戏结合了用户与许多安全关键领域中的软件进行交互时出现的两个功能:扫描信息和处理信息。我们使用代理商协会来研究这种权衡如何影响玩家的熟练程度。

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