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Real-Time Skeleton-Tracking-Based Human Action Recognition Using Kinect Data

机译:基于Kinect数据的基于实时骨骼跟踪的人体动作识别

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In this paper, a real-time tracking-based approach to human action recognition is proposed. The method receives as input depth map data streams from a single kinect sensor. Initially, a skeleton-tracking algorithm is applied. Then, a new action representation is introduced, which is based on the calculation of spherical angles between selected joints and the respective angular velocities. For invariance incorporation, a pose estimation step is applied and all features are extracted according to a continuously updated torso-centered coordinate system; this is different from the usual practice of using common normalization operators. Additionally, the approach includes a motion energy-based methodology for applying horizontal symmetry. Finally, action recognition is realized using Hidden Markov Models (HMMs). Experimental results using the Huawei/3DLife 3D human reconstruction and action recognition Grand Challenge dataset demonstrate the efficiency of the proposed approach.
机译:本文提出了一种基于实时跟踪的人类动作识别方法。该方法从单个kinect传感器接收数据流作为输入深度图。最初,应用了骨架跟踪算法。然后,引入一种新的动作表示,该动作表示基于所选关节之间的球面角和相应的角速度的计算。对于不变性合并,应用姿势估计步骤,并根据连续更新的躯干中心坐标系提取所有特征。这与使用通用规范化运算符的通常做法不同。另外,该方法包括用于应用水平对称性的基于运动能量的方法。最后,使用隐马尔可夫模型(HMM)实现了动作识别。使用Huawei / 3DLife 3D人体重建和动作识别Grand Challenge数据集的实验结果证明了该方法的有效性。

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