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Teaching elementary school students new method of music performance with Leap Motion

机译:用Leap Motion教小学生音乐表演的新方法

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As the world continue to embrace motion recognition technology in recent years, it had also open up a new method for performing and learning music with motion recognition devices. In 2013, Leap Motion was released. It is a programmable motion recognition device, ticking the requirement needed by the Author to design a new software and application for music education. This research focus on the the process of creating a new software that will use the Leap Motion technology for music education class at elementary school. The research is meant to develop alternative ways in teaching music and performing for children, not to replace the traditional teaching method. The paper will talk about the whole experience of designing, implementing, and testing the usage of Leap Motion for music education. The research consist of two phase. The first phase is the music software design. It had 2 main program. The first program is the performance application, students can use both of their hands to perform music through the software, limited only to monophonic melody. The right hand will be positioned to control the pitch, on a one octave diatonic scale. The left hand will be positioned to control the note on and note off. Through the combination of these hand position, the student will be able to play one note at a time, a mono sine wave sound. The second program is the game application, student can practice their hand movement and carry out their music practice with this music application that's designed to mimic note scrolling music video games like the one found on commercial video games like Rock Band or Guitar Hero. A series of notes can be seen on the software user interface and they can practice to position their hand at the right moment to perform the right melody of the music piece. This music software is aimed toward first and second grade of elementary school student as it can be devised as a tool to help the student to learn melody and rhythm in music. The second phas- of the research is a field study to measure the effectiveness of teaching this new method of music education through survey. The survey conclude that the there's still a long way to go to create an ideal motion recognition music based application. Through this survey we have collected data that consist of the the positives and negative opinion on the students experience with the software.
机译:近年来,随着世界继续采用运动识别技术,它还开辟了一种使用运动识别设备演奏和学习音乐的新方法。 2013年,Leap Motion发行了。它是一种可编程的运动识别设备,符合作者为音乐教育设计新软件和应用程序所需的要求。这项研究的重点是创建新软件的过程,该软件将使用Leap Motion技术在小学的音乐教育课上学习。这项研究旨在开发替代方法来教授音乐和儿童表演,而不是取代传统的教学方法。本文将讨论设计,实施和测试Leap Motion在音乐教育中的使用的全部经验。研究分为两个阶段。第一阶段是音乐软件设计。它有2个主程序。第一个程序是表演应用程序,学生可以用双手通过该软件演奏音乐,仅限于单声旋律。右手的位置将以一个八度音阶的全音阶来控制音高。左手的位置将控制音符的开和关。通过这些手位置的组合,学生将能够一次演奏一个音符,即单正弦波声音。第二个程序是游戏应用程序,学生可以使用此音乐应用程序练习手部动作并进行音乐练习,该音乐应用程序旨在模仿音符滚动音乐视频游戏,例如在诸如《摇滚乐队》或《吉他英雄》等商业视频游戏中发现的。在软件用户界面上可以看到一系列音符,他们可以练习将手放在正确的时刻以执行音乐作品的正确旋律。该音乐软件面向小学生的一年级和二年级,因为它可以设计为帮助学生学习音乐中的旋律和节奏的工具。研究的第二阶段是实地研究,旨在通过调查来衡量这种新的音乐教育方法的教学效果。该调查得出的结论是,创建理想的基于运动识别音乐的应用程序还有很长的路要走。通过这次调查,我们收集了对学生使用该软件的正面和负面意见的数据。

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