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Interactive games for preservation and promotion of sporting movements

机译:用于保存和促进体育运动的互动游戏

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In this paper we describe two interactive applications for capturing the motion signatures associated with key skills of traditional sports and games. We first present the case for sport as an important example of intangible cultural heritage. We then explain that sport requires special consideration in terms of digitization for preservation as the key aspects to be digitized are the characteristic movement signatures of such sports. We explain that, given the nature of traditional sporting agencies, this requires low-cost motion capture technology. Furthermore we argue that in order to ensure ongoing preservation, this should be provided via fun interactive gaming scenarios that promote uptake of the sports, particularly among children. We then present two such games that we have developed and illustrate their performance.
机译:在本文中,我们描述了两个交互式应用程序,用于捕获与传统体育和游戏的关键技能相关的动作签名。首先,我们将体育运动作为非物质文化遗产的重要例子。然后,我们解释说体育运动在数字化保存方面需要特别考虑,因为要进行数字化的关键方面是这类体育运动的特征性签名。我们解释说,鉴于传统体育机构的性质,这需要低成本的运动捕捉技术。此外,我们认为,为了确保持续保护,应该通过有趣的互动游戏场景来提供保护,以促进体育运动的普及,特别是在儿童中间。然后,我们介绍我们开发的两个此类游戏,并说明它们的性能。

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