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New Efficient Octree Construction from Multiple Object Silhouettes with Construction Quality Control

机译:具有施工质量控制的多个物体剪影的新高效八大施工

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In this paper, we propose an octree construction method with a new subdivision strategy which is governed by the degree of overlapping between each generated octant and the object. The specification of a maximum level of subdivision required in the conventional method is not needed. We introduce "grey-grey" and "grey-black" nodes based on a construction quality measure. The construction quality is measured by the maximum 2D projection error of the projected octant image with respective to the object silhouette in all views. Only those octants which are "grey-grey" nodes will be subdivided. Furthermore, we present a fast computation of the 2D projection and a new intersection test to reduce the computer processing time. Computer simulations are conducted to show that the new method outperforms the conventional method in terms of memory space and computation time subject to the same level of construction quality.
机译:在本文中,我们提出了一种新的施工方法,具有新的细分策略,该策略由每个生成的八分类和物体之间的重叠程度控制。不需要规范传统方法中所需的最大细分水平。基于施工质量措施,我们引入“灰灰色”和“灰黑”节点。施工质量由投影章程图像的最大2D投影误差与各个视图中的对象轮廓相应的最大2D投影误差测量。只有那些“灰色”节点的八个八个将细分。此外,我们展示了2D投影的快速计算和新的交叉点测试以减少计算机处理时间。进行计算机仿真以表明新方法在存储空间和计算时间经受相同的施工质量水平的情况下优于传统方法。

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