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“Never Blind VR” enhancing the virtual reality headset experience with augmented virtuality

机译:“永不盲目VR”增强了增强虚拟性的虚拟现实耳机体验

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In this demo, we share our findings in building real-time 3D experiences with consumer headsets so as to go beyond the first person shooter gaming usage for which they are designed. We address the key problems of such user experiences which are to isolate the user from his own body, have him lose contact with other people in the room and with the real world. To solve those issues we use an off-the-shelf Kinect for Windows v2 to inject some reality in the virtuality. A video describing the demo is available here [1].
机译:在这个演示中,我们分享我们的调查结果,在建立与消费者耳机的实时3D体验中,以便超越第一人称射击游戏使用。我们解决了这些用户体验的关键问题,这些问题是将用户与自己的身体隔离,让他失去与房间里的其他人和现实世界的接触。要解决这些问题,我们将在Windows v2中使用一个现成的Kinect来注入虚拟性的一些现实。这里可以使用描述演示的视频[1]。

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