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Hedgehog labeling: View management techniques for external labels in 3D space

机译:刺猬标签:3D空间中外部标签的视图管理技术

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Annotations of objects in 3D environments are commonly controlled using view management techniques. State-of-the-art view management strategies for external labels operate in 2D image space. This creates problems, because the 2D view of a 3D scene changes over time, and temporal behavior of elements in a 3D scene is not obvious in 2D image space. We propose managing the placement of external labels in 3D object space instead. We use 3D geometric constraints to achieve label placement that fulfills the desired objectives (e.g., avoiding overlapping labels), but also behaves consistently over time as the viewpoint changes. We propose two geometric constraints: a 3D pole constraint, where labels move along a 3D pole sticking out from the annotated object, and a plane constraint, where labels move in a dominant plane in the world. This formulation is compatible with standard optimization approaches for labeling, but overcomes the lack of temporal coherence.
机译:通常使用视图管理技术来控制3D环境中对象的注释。外部标签的最新视图管理策略在2D图像空间中运行。这会产生问题,因为3D场景的2D视图会随时间变化,并且3D场景中元素的时间行为在2D图像空间中并不明显。我们建议改为管理外部标签在3D对象空间中的放置。我们使用3D几何约束来实现既可以实现所需目标(例如,避免重叠标签)的标签放置,又可以随着时间的变化而随着时间的推移始终保持一致的行为。我们提出了两个几何约束:3D极约束,其中标签沿着从带注释的对象伸出的3D极移动;以及平面约束,其中标签在世界上的主导平面中移动。此公式与用于标签的标准优化方法兼容,但克服了时间连贯性的不足。

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