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Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360#x00B0;

机译:具有高达360°宽视野的虚拟环境的立体渲染

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In this paper we introduce a novel approach for stereoscopic rendering of virtual environments with a wide Field-of-View (FoV) up to 360°. Handling such a wide FoV implies the use of non-planar projections and generates specific problems such as for rasterization and clipping of primitives. We propose a novel pre-clip stage specifically adapted to geometric approaches for which problems occur with polygons spanning across the projection discontinuities. Our approach integrates seamlessly with immersive virtual reality systems as it is compatible with stereoscopy, head-tracking, and multi-surface projections. The benchmarking of our approach with different hardware setups could show that it is well compliant with real-time constraint, and capable of displaying a wide range of FoVs. Thus, our geometric approach could be used in various VR applications in which the user needs to extend the FoV and apprehend more visual information.
机译:在本文中,我们介绍了一种新颖的虚拟环境立体渲染方法,可实现高达360°的宽视场(FoV)。处理如此宽的FoV意味着要使用非平面投影,并会产生特定的问题,例如光栅化和图元裁剪。我们提出了一种新颖的预剪裁阶段,该阶段特别适合于几何方法,对于这些方法,跨投影不连续点的多边形会出现问题。我们的方法与立体视觉,头部跟踪和多表面投影兼容,可与沉浸式虚拟现实系统无缝集成。我们的方法在不同硬件设置下的基准测试可能表明它很好地符合实时约束,并能够显示多种FoV。因此,我们的几何方法可以用于用户需要扩展FoV并获取更多可视信息的各种VR应用程序中。

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