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Matching cost computation algorithm and high speed FPGA architecture for high quality real-time Semi Global Matching stereo vision for road scenes

机译:用于道路场景的高质量实时半全局匹配立体视觉的匹配成本计算算法和高速FPGA体系结构

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Stereo correspondence and the generation of the disparity map, which encodes the depth of objects, is one of the most challenging and important tasks for camera based environment perception systems. Thus, it is indispensable for autonomous driving vehicles and transportation devices to detect other cars or for the classification of obstacles. To enable this, relatively large real world images must be processed at high data rates. At the moment, Semi Global Matching (SGM) is the most promising approach for the stereo matching of real world images at sufficient quality and the capability of high data rates. Real-time SGM implementations on small image sizes have been reported, however, current stereo camera image sizes pose still high computational complexity and memory demand for SGM. This paper describes a new method for the efficient computation of stereo matching costs to reduce the complexity and the high memory demand for cost volume and cost aggregation buffering. Using the proposed complexity reduction, we present modules and concepts for full parallel FPGA implementations of the cost volume creation, SGM aggregation and disparity selection. We evaluate the presented algorithm using the KITTI stereo vision benchmark and achieve, besides competitive quality results, a data throughput for the cost calculation of 199 frames per second (fps) for an image size of 1242 × 375 with a disparity range of D = 160 and tremendously reduced memory requirements.
机译:立体对应和视差图的生成(对物体的深度进行编码)是基于摄像头的环境感知系统最具挑战性和最重要的任务之一。因此,对于自动驾驶车辆和运输设备来说,检测其他车辆或对障碍物进行分类是必不可少的。为此,必须以高数据速率处理相对较大的真实世界图像。目前,Semi Global Matching(SGM)是对现实世界中的图像进行立体匹配的最有前途的方法,它具有足够的质量和高数据速率。已经报道了在较小图像尺寸上的实时SGM实现,但是,当前的立体摄像机图像尺寸仍然对SGM造成很高的计算复杂度和内存需求。本文介绍了一种有效计算立体声匹配成本的新方法,以减少复杂性以及对成本量和成本聚合缓冲的高存储需求。利用所提出的降低复杂性的方法,我们介绍了用于成本量创建,SGM聚合和视差选择的完全并行FPGA实现的模块和概念。我们使用KITTI立体视觉基准评估了提出的算法,除了获得具有竞争力的质量结果外,还实现了数据吞吐量,用于图像大小为1242×375且视差范围为D = 160的199帧/秒(fps)的成本计算并大大减少了内存需求。

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