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Quantifying software development: Applying mobile monetization techniques to your software development process

机译:量化软件开发:将移动获利技术应用于您的软件开发过程

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There are many well defined factors and metrics for the monetization of mobile free to play games, as well as direct solutions and strategies to increase such metrics. Technology and market changes have allowed us to provide software to our customers digitally, which has predicated a shift over to a live service model of development, and business methods emphasizing a minimum viable product followed by incremental changes based on customer responses to our product. Software development methodologies themselves have traditionally been measured only against their costs in development. The same methods that have driven changes in the business models for software development can now be applied to software development methodologies so that architecture decisions can be measured against future revenue in a consistent fashion. This paper presents an example of how such measurements can be made and applied.
机译:移动免费游戏的货币化有很多定义明确的因素和指标,以及增加此类指标的直接解决方案和策略。技术和市场的变化使我们能够以数字方式向客户提供软件,这意味着已经转变为开发的实时服务模型,而商业方法则强调最低限度的可行产品,然后根据客户对我们产品的反应进行增量更改。传统上,仅根据开发成本来衡量软件开发方法本身。现在,可以将用于推动软件开发业务模型变化的相同方法应用于软件开发方法,以便可以以一致的方式针对未来的收入来衡量体系结构决策。本文提供了如何进行和应用此类测量的示例。

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