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Research on Virtual Crew Path Planning Simulator Based on A~* Algorithm

机译:基于A〜*算法的虚拟机组路径规划模拟器的研究

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In order to reasonable planning of the virtual crew's walking path in ship-handling simulator, making the virtual crew could walk along a barrier-free path, used OpenSceneGraph, 3D rendering engine, successfully implemented that the simulation of planning about the virtual crew's walking path. A geometric model of the virtual crew met the reality was set up used layered geometric modeling, which was necessary to control the virtual crew's motion by key frame animations. The A* algorithm was studied at the same time, which has been applied to the path planning of the virtual crew. Put forward a method of grid mapping, solved the path planning problem of the accessible obstacles better such as the cab. Through tested in the ship-handling simulator, it can be proved that the work have been done realized the path planning of the virtual crew, and the effect of simulation was good enough.
机译:为了在船舶操纵模拟器中合理规划虚拟船员的行走路径,使虚拟船员可以沿着无障碍道路行走,使用了OpenSceneGraph,3D渲染引擎,成功实现了虚拟船员的行走路径的模拟仿真。使用分层几何建模建立虚拟机组满足现实的几何模型,这是通过关键帧动画控制虚拟机组运动的必要条件。同时研究了A *算法,该算法已应用于虚拟机组的路径规划。提出了一种网格映射的方法,较好地解决了驾驶室等可到达障碍物的路径规划问题。通过在船舶操纵模拟器上的测试,可以证明已经完成了虚拟船员的路径规划工作,并且模拟效果足够好。

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