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Covering Polygons with Rectangles

机译:用矩形覆盖多边形

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摘要

A well-known and well-investigated family of hard optimization problems deals with nesting, i.e., the non-overlapping placing of polygons to be cut from a rectangle or the plane whilst minimizing the waste. Here we consider the in some sense inverse problem of a subsequent step in production technology: given a set of polygons in the plane and an axis-aligned rectangle (modeling a gripping device), we seek the minimum number of copies of the rectangle such that every polygon is completely covered by at least one copy of the rectangle. As motions of the given rectangle for obtaining the copies we investigate the cases of translation in x-direction, of arbitrary translation and of arbitrary translation combined with rotation. We give a generic algorithm for all three cases which leads to a polynomial-time algorithm for the first case. The other two cases are NP-hard so we introduce a rather straightforward algorithm for the second case and two different approaches to the third one. Finally, we give experimental results and compare them to the theoretical analysis done before.
机译:众所周知的良好的良好优化家族,涉及嵌套,即,从矩形或平面切割的多边形的非重叠放置,同时最小化废物。在这里,我们考虑在生产技术的后续步骤中的一些感法逆问题:给定飞机中的一组多边形和轴对齐的矩形(建模夹持装置),我们寻求矩形的最小副本每个多边形都被至少一个矩形副本完全覆盖。作为获得副本的给定矩形的运动,我们研究了X方向的翻译情况,任意翻译和随意翻译与旋转相结合。我们为所有三种情况提供了一种通用算法,这导致了第一种情况的多项式算法。另外两个案例是NP - 硬,因此我们为第二种情况和两个不同的方法引入了相当简单的算法和第三个方法。最后,我们给出了实验结果,并将它们与以前进行的理论分析进行了比较。

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