首页> 外文会议>IEEE International Conference on Mobile Adhoc and Sensor Systems >Pickup Game: Acquainting Neighbors Quickly and Efficiently in Crowd
【24h】

Pickup Game: Acquainting Neighbors Quickly and Efficiently in Crowd

机译:接送游戏:在人群中快速有效地结识邻居

获取原文

摘要

Effective and energy efficient neighbor discovery protocol is a crucial component for the success of emerging opportunistic encounter-based mobile (ad hoc) networking for social and gaming. In this work, we design P-Game, an effective neighbor discovery protocol to find a group of neighbors. By leveraging a quick estimation of the number of neighbors, we design various protocols for collecting the IDs of these neighboring nodes with the objective of either minimizing the latency of neighbor-discovery process or minimizing the active slots (i.e. energy consumption) of each neighbor. We validate PickupGame through rigorous theoretical analysis. When the required acquaintances k is a constant fraction of neighbors, our protocol is proved to have optimum delay Θ(k) and optimum active slots Θ(1). When we need to find all neighbors, our protocols achieve tradeoffs in the delay and active slots: one approach has discovery latency O(k ln ln k) and active slots O(ln ln k). Our evaluations corroborate our theoretical results and show considerable improvement in discovery latency over existing approaches in almost all cases.
机译:有效且节能的邻居发现协议是用于社交和游戏的新兴机会主义基于遭遇的移动(ad hoc)网络成功的关键组成部分。在这项工作中,我们设计了P-Game,这是一种有效的邻居发现协议,可以找到一组邻居。通过快速估计邻居的数量,我们设计了各种协议来收集这些邻居节点的ID,以最小化邻居发现过程的等待时间或最小化每个邻居的活动时隙(即能耗)为目标。我们通过严格的理论分析来验证PickupGame。当所需的认识者k是邻居的恒定分数时,我们的协议被证明具有最佳延迟Θ(k)和最佳活动时隙Θ(1)。当我们需要找到所有邻居时,我们的协议会在延迟和活动时隙之间进行权衡:一种方法是发现等待时间为O(k ln ln k)和活动时隙为O(ln ln k)。我们的评估证实了我们的理论结果,并且表明在几乎所有情况下,与现有方法相比,发现等待时间都有了显着改善。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号