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A SMOOTH CONTACT ALGORITHM USING CUBIC SPLINE SURFACE INTERPOLATION FOR RIGID AND FLEXIBLE BODIES

机译:刚性和柔性体的三次样条曲面插值平滑接触算法

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摘要

The contact analysis of multi-flexible-body dynamics (MFBD) has been an important issue in the area of computational dynamics because the realistic dynamic analysis of many mechanical systems includes the contacts among rigid and flexible bodies. But, until now, the contact analysis in the multi-flexible-body dynamics has still remained as a big, challenging area. Especially, the most of contact algorithms have been developed based on the facetted triangles. As a result, the contact force based on the facetted surface was not accurate and smooth because the geometrical error is already included in the contact surface representation stage. This kind of error can be very important in the precise mechanism such as gear contact or cam-valve contact problems. In order to resolve this problem, this study suggests a cubic spline surface representation method and related contact algorithms. The proposed contact algorithms are using the compliant contact force model based on the Hertzian contact theory. In order to evaluate the smooth contact force, the penetration depth and contact normal directions are evaluated by using the cubic spline surface interpolation. Also, for the robust and efficient contact algorithm development, the contact algorithms are divided into four main parts which are a surface representation, a pre-search, a detailed search and a contact force generation. In the surface representation part, we propose a smooth surface representation method which can be used for smooth rigid and flexible bodies. In the pre-search, the algorithm performs collision detection and composes the expected contact pairs for the detailed search. In the detailed search, the penetration depth and contact reference frame are calculated with the cubic spline surface interpolation in order to generate the accurate and smooth contact force. Finally in the contact force generation part, we evaluate the contact force and Jacobian matrix for the implicit time integrator.
机译:多柔体动力学(MFBD)的接触分析已成为计算动力学领域中的一个重要问题,因为许多机械系统的实际动力学分析包括刚体和柔体之间的接触。但是,直到现在,多柔体动力学中的接触分析仍然是一个很大的挑战性领域。特别是,大多数接触算法都是基于多面三角形开发的。结果,由于几何误差已包含在接触表面表示阶段中,因此基于小平面表面的接触力是不准确且不平滑的。在诸如齿轮接触或凸轮阀接触问题之类的精确机构中,这种错误可能非常重要。为了解决这个问题,本研究提出了三次样条曲面表示方法及相关的接触算法。所提出的接触算法使用基于赫兹接触理论的顺应接触力模型。为了评估平滑接触力,使用三次样条曲面插值对穿透深度和接触法线方向进行评估。同样,为了鲁棒和高效的接触算法开发,接触算法分为四个主要部分,分别是表面表示,预搜索,详细搜索和接触力生成。在表面表示部分中,我们提出了一种可用于光滑的刚体和柔体的光滑表面表示方法。在预搜索中,该算法执行碰撞检测并为详细搜索组合预期的联系人对。在详细搜索中,使用三次样条曲面插值计算穿透深度和接触参考系,以生成准确而平滑的接触力。最后,在接触力生成部分,我们评估隐式时间积分器的接触力和雅可比矩阵。

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