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Study on the suggestibility of visual element in educational game design — Intellective theme game of ceramic culture taking as an example

机译:视觉元素在教育游戏设计中的暗示性研究-以陶瓷文化的智力主题游戏为例

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The visual elements of educational game should have multiple characters and functions, such as suggestibility and education, and should carry a variety of information simultaneously. In this paper, a new viewpoint is proposed through integrating the suggestibility knowledge into visual elements. The relative method to present suggestibility in the design of visual element is explored. An educational game of pair-up subjected to the ceramic culture is designed and carried out. Moreover, evaluation of educational game for the suggestibility characteristic is also analyzed and discussed.
机译:教育游戏的视觉元素应具有多种特征和功能,例如暗示性和教育性,并应同时承载各种信息。通过将暗示性知识整合到视觉元素中,提出了一种新的观点。探索了在视觉元素设计中呈现暗示性的相关方法。设计并实施了一种具有陶瓷文化的配对教育游戏。此外,还分析和讨论了教育游戏对可暗示性特征的评估。

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