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Study of Guessability method in a game for multitouch screen

机译:多点触摸屏游戏中的可猜测性方法研究

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One of the elements of an application for touch-based devices is the vocabulary of gestures. There are methods for creating a vocabulary of gestures that are intuitive and considered ergonomically good. In order to assess the quality of one of these methods, a test with the Guessability method was performed using a game for multi-touch screen. The test showed the potential of this method being generic enough to work with different sorts of applications, allowing a great amount of freedom in its execution. Yet, this freedom brought along some problems which must be taken into consideration or modified before using the Guessability method.
机译:基于触摸的设备的应用程序的元素之一是手势词汇。有一些方法可以创建直观的手势,并在人机工程学上被认为是不错的。为了评估这些方法之一的质量,使用多点触摸屏游戏通过Guessability方法进行了测试。测试表明,该方法具有足够通用的潜力,可以与各种类型的应用程序一起使用,从而在执行时具有很大的自由度。但是,这种自由带来了一些问题,在使用Guessability方法之前必须考虑或修改这些问题。

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