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Study of Guessability method in a game for multitouch screen

机译:多支电屏游戏中的猜测方法研究

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One of the elements of an application for touch-based devices is the vocabulary of gestures. There are methods for creating a vocabulary of gestures that are intuitive and considered ergonomically good. In order to assess the quality of one of these methods, a test with the Guessability method was performed using a game for multi-touch screen. The test showed the potential of this method being generic enough to work with different sorts of applications, allowing a great amount of freedom in its execution. Yet, this freedom brought along some problems which must be taken into consideration or modified before using the Guessability method.
机译:基于触摸设备的应用程序的一个元素是手势的词汇。有一种方法可以创建一种直观的手势词汇,并考虑符合人体工程学的方法。为了评估这些方法之一的质量,使用用于多触摸屏的游戏进行猜测方法的测试。该测试表明,这种方法的潜力足够通用,以便使用不同种类的应用程序,允许在其执行中获得大量自由。然而,这种自由度带来了一些问题,在使用猜测方法之前必须考虑或修改。

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