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Authoring Personalized Interactive Museum Stories

机译:撰写个性化互动博物馆故事

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CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. We present the system's architecture and outline its overall functionality. We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors' perspective for the creation of personalized stories.
机译:CHESS是一个研究原型系统,旨在通过个性化的互动故事讲述来丰富博物馆的参观活动。 CHESS希望通过以故事为中心的衔接性叙事来替代传统的以展览为中心的描述,并以精心设计的参考文献来代替,而CHESS则采用基于情节的方法,故事作者围绕预先选定的博物馆主题创建故事。在本文中,我们将CHESS系统放置在“交互式数字叙事”字段中,描述了主要目标和要求。我们介绍系统的体系结构并概述其整体功能。我们使用来自CHESS创作工具创作的故事中的示例来描述基本的故事讲述模型。最后,我们报告的主要结果侧重于作者对创建个性化故事的看法。

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