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Personalized multimedia content delivery on an interactive table by passive observation of museum visitors

机译:通过被动观察博物馆参观者,在交互式桌子上提供个性化的多媒体内容

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The amount of multimedia data collected in museum databases is growing fast, while the capacity of museums to display information to visitors is acutely limited by physical space. Museums must seek the perfect balance of information given on individual pieces in order to provide sufficient information to aid visitor understanding while maintaining sparse usage of the walls and guaranteeing high appreciation of the exhibit. Moreover, museums often target the interests of average visitors instead of the entire spectrum of different interests each individual visitor might have. Finally, visiting a museum should not be an experience contained in the physical space of the museum but a door opened onto a broader context of related artworks, authors, artistic trends, etc. In this paper we describe the MNEMOSYNE system that attempts to address these issues through a new multimedia museum experience. Based on passive observation, the system builds a profile of the artworks of interest for each visitor. These profiles of interest are then used to drive an interactive table that personalizes multimedia content delivery. The natural user interface on the interactive table uses the visitor's profile, an ontology of museum content and a recommendation system to personalize exploration of multimedia content. At the end of their visit, the visitor can take home a personalized summary of their visit on a custom mobile application. In this article we describe in detail each component of our approach as well as the first field trials of our prototype system built and deployed at our permanent exhibition space at LeMurate (http://www.lemurate.comune.fi.it/lemurate/) in Florence together with the first results of the evaluation process during the official installation in the National Museum of Bargello (http://www.uffizi.firenze.it/musei/?m=bargello).
机译:博物馆数据库中收集的多媒体数据量正在快速增长,而博物馆向游客显示信息的能力却受到物理空间的严重限制。博物馆必须寻求各个作品上的信息的完美平衡,以便提供足够的信息以帮助参观者理解,同时保持稀疏的墙壁使用并确保对展览品的高度赞赏。此外,博物馆通常针对普通游客的利益,而不是针对每个游客可能具有的全部不同兴趣。最后,参观博物馆不应成为博物馆物理空间中的体验,而应为相关艺术品,作者,艺术潮流等的更广阔的背景打开一扇门。在本文中,我们描述了尝试解决这些问题的MNEMOSYNE系统通过新的多媒体博物馆体验发行。基于被动观察,系统为每个访客构建感兴趣的艺术品的档案。这些感兴趣的配置文件然后用于驱动个性化多媒体内容传递的交互式表格。交互式桌子上的自然用户界面使用访问者的个人资料,博物馆内容的本体以及推荐系统来个性化多媒体内容的浏览。访问结束后,访问者可以在自定义移动应用程序上将访问的个性化摘要带回家。在本文中,我们详细介绍了我们方法的每个组成部分,以及在LeMurate(http://www.lemurate.comune.fi.it/lemurate/ ),以及在巴格洛国家博物馆(National Museum of Bargello)正式安装期间进行评估的初步结果(http://www.uffizi.firenze.it/musei/?m=bargello)。

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