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A New Method for Skeleton Pruning

机译:骨架修剪的新方法

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摘要

A Skeleton is a simplified and efficient descriptor for shapes, which is of great importance in computer graphics and vision. In this paper, we present a new method for computing skeletons from 2D binary shapes. The contour of each shape is represented by a set of dominant points, which are obtained by a nonparametric method. Then, a set of convex dominant points is used for building the skeleton. Finally, we iteratively remove some skeleton branches in order to get a clean skeleton representation. The proposed method is compared against other methods of the state of the art. The results show that the skeletons built by our method are more stable across a wider range of shapes than the skeletons obtained by other methods; and the shapes reconstructed from our skeletons are closer to the original shapes.
机译:骨架是形状的简化高效描述符,在计算机图形和视觉中非常重要。在本文中,我们提出了一种从2D二进制形状计算骨架的新方法。每种形状的轮廓由一组优势点表示,这些优势点是通过非参数方法获得的。然后,使用一组凸显性优势点来构建骨架。最后,我们迭代地删除一些骨架分支,以获得干净的骨架表示。将所提出的方法与现有技术中的其他方法进行比较。结果表明,与通过其他方法获得的骨架相比,通过我们的方法构建的骨架在更宽的形状范围内更稳定;并且从骨骼中重建的形状更接近原始形状。

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