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Realistic Page-turning of Electronic Books

机译:电子书的现实翻页

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摘要

The booming electronic books (e-books), as an extension to the paper book, are popular with readers. Recently, many efforts are put into the realistic page-turning simulation of e-bookto improve its reading experience. This paper presents a new 3D page-turning simulation approach, which employs piecewise time-dependent cylindrical surfaces to describe the turning page and constructs smooth transition method between time-dependent cylinders. The page-turning animation is produced by sequentially mapping the turning page into the cylinders with different radii and positions. Compared to the previous approaches, our method is able to imitate various effects efficiently and obtains more natural animation of turning page.
机译:作为纸质书的扩展,蓬勃发展的电子书(电子书)在读者中很受欢迎。最近,人们在实际的电子书翻页模拟中做了很多努力,以改善其阅读体验。本文提出了一种新的3D页面翻转模拟方法,该方法采用分段时间依赖的圆柱面来描述翻转页面,并构造了时间依赖的圆柱体之间的平滑过渡方法。翻页动画是通过将翻页顺序映射到具有不同半径和位置的圆柱体中而产生的。与以前的方法相比,我们的方法能够有效地模仿各种效果,并获得更自然的翻页动画效果。

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