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Ghosts in the Machines: Towards a Taxonomy of Human Computer Interaction

机译:机器中的鬼魂:走向人机交互的分类法

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This paper explores a high level conceptualisation (taxonomy) of human computer interaction that intends to highlight a range of interaction uses for advanced (symbiotic) systems. The work formed part of an EC-funded project called CEEDs which aims to develop a virtual reality based system to improve human ability to process information, and experience and understand large, complex data sets by capitalising on conscious and unconscious human responses to those data. This study, based on critical and creative thinking as well as stakeholder consultation, identified a range of variables that impact on the types of possible human computer interaction, including so called 'symbiotic' interactions (e.g., content displayed - raw/tagged; user response - explicit/ implicit; and whether or not there is real time influence of user response on content display). Impact of variation in the number of concurrent users, and of more than one group of users was also considered. This taxonomy has implications for providing new visual stimuli for creative exploration of data, and questions are raised as to what might offer the most intuitive use of unconscious/ implicit user responses in symbiotic systems.
机译:本文探讨了人机交互的高级概念(分类法),旨在强调高级(共生)系统的各种交互用途。这项工作是由EC资助的名为CEEDs的项目的一部分,该项目旨在开发基于虚拟现实的系统,以利用人类对这些数据的有意识和无意识反应来提高人们处理信息,体验和理解大型复杂数据集的能力。这项研究基于批判性和创造性思维以及利益相关者的咨询意见,确定了影响可能的人机交互类型的一系列变量,包括所谓的“共生”交互(例如,显示的内容-原始/已标记;用户响应) -显式/隐式;以及用户响应对内容显示的实时影响。还考虑了并发用户数量以及一组以上的用户数量变化的影响。这种分类法具有为数据的创造性探索提供新的视觉刺激的含义,并且提出了关于在共生系统中可能最直观地使用无意识/隐式用户响应的问题。

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