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Uniform Selection of Vertices for Watermark Embedding in 3-D Polygon Mesh Using IEEE754 Floating Point Representation

机译:使用IEEE754浮点表示法统一选择3D多边形网格中水印嵌入的顶点

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In the proposed watermarking scheme, watermark is embedded by re-positioning some selected vertices. The selection of vertices for watermark embedding is based on the IEEE754 floating point representation of vertex normal of selected vertices. The selected vertices are re-positioned by displacing ? component of (?,T,ø) spherical coordinate of vertices. The watermark information is embedded uniformly throughout the surface of cover mesh object. The watermarking schemes are designed to protect data by maintaining the quality of watermark object. The proposed algorithm is also evaluated against both distortion and distortion less attacks.
机译:在提出的水印方案中,通过重新定位一些选定的顶点来嵌入水印。用于水印嵌入的顶点的选择基于所选顶点的顶点法线的IEEE754浮点表示。通过移动?可以重新定位选定的顶点。顶点的球面坐标的(?,T,ø)分量。水印信息均匀地嵌入整个覆盖网格对象的表面。水印方案旨在通过保持水印对象的质量来保护数据。所提出的算法还针对失真和无失真攻击进行了评估。

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