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Learners' Assessment and Evaluation in Serious Games: Approaches and Techniques Review

机译:学习者在严肃游戏中的评估和评估:方法和技术审查

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Recently, there has been growing interest in the use of Serious Games (SG), as they provide a more powerful means of knowledge transfer in almost every application domain especially in the crisis management field. With this increasing adoption of SG, designing novel techniques for learners' assessment and evaluation has become of paramount importance to improve learning results and thus to maintain players' motivation. This paper focuses on the learners' assessment and evaluation in SG. After defining assessment and evaluation, we distinguish two main approaches: implicit and explicit. For each of these approaches, we present some techniques currently used in some existing games. Then we compare these different approaches and techniques. This synthesis is expected to help researchers and games creators working in this area and identifying benefits and limitations of these techniques in order to develop a new comprehensive technique that outperforms all existing ones.
机译:最近,对使用严重游戏(SG)的利益越来越感兴趣,因为它们在几乎每个应用领域都提供了更强大的知识转移手段,特别是在危机管理领域。随着SG的增加,学习者评估和评估的设计新颖技术已经成为改善学习结果的重要意义,从而使参与者的动机成为最重要的意义。本文侧重于学习者的评估和评估。在定义评估和评估后,我们区分了两种主要方法:隐含和明确。对于每个方法,我们展示了一些现有游戏中使用的一些技术。然后我们比较这些不同的方法和技术。该综合有望帮助在该领域工作的研究人员和游戏创作者,并确定这些技术的益处和局限性,以便开发一种以现有所有现有技术优于所有现有技术。

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