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Designing the interactive multimedia learning for elementary students grade 1st–3rd: A case of plants (Natural Science subject)

机译:设计互动多媒体学习级学生1级 - 第3级:植物案例(自然科学科目)

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Learning is human activities as the necessities of life that will add insight, knowledge, change behavior, and leads man to maturation. Therefore, humans known as homo educandum or educated man. The learning process requires media as a tool to understand the science that is being studied, for example in Natural Science subject, especially in the world of plants that teaches human to interact directly in identifying and testing (experimenting) in plants. The Natural Science subject provides the experience and practice so that students more quickly understand the teaching material. However, the lack of media as a teaching tool at school and the focus only on textbooks make education figures in Indonesia began to decline. However with proper media such as edutainment learning, students - especially for kids who psychologically need to play for cognitive and motoric development - can learn in fun and interactive way, but still informative. In this study, the authors designed an interactive learning media i.e. the game, which is fun but still informative, with material about plants for grades 1st to 3rd of elementary school. Media is packaged in the form of interactive Compact Disc (CD) and can be accessed via computer or laptop. It also can be used as a teaching tool for teachers in teaching activities. Furthermore the creation of character that is creative, clever, diligent, and always wanted to know is expected to encourage kids to be critical and not afraid to ask.
机译:学习是人类活动,作为生命的必要性,将增加洞察力,知识,变革行为,并引导人们成熟。因此,人类称为同性恋教育或受过教育的人。学习过程需要媒体作为理解正在研究的科学的工具,例如在自然科学主题中,特别是在植物的世界中,教导人类直接在植物中识别和测试(实验)进行互动。自然科学主题提供了经验和实践,使学生更快地了解教材。然而,缺乏媒体作为学校的教学工具和专注于教科书,使印度尼西亚的教育数据开始下降。然而,具有适当的媒体,如养育学习,学生 - 特别是对于心理上需要发挥认知和摩托车发展的儿童 - 可以以乐趣和互动的方式学习,但仍然提供信息。在这项研究中,作者设计了一个互动学习媒体,即比赛,这是乐趣但仍然提供信息,具有关于植物的植物阶段为第一至第3级的植物。媒体以交互式光盘(CD)的形式包装,可以通过计算机或笔记本电脑访问。它还可以用作教师教学活动的教学工具。此外,创造性,聪明,勤奋,始终想知道的人物的创造有望鼓励孩子们至关重要,而不是害怕问。

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