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Accelerated Gradient Play Algorithm for Distributed Nash Equilibrium Seeking

机译:分布式纳什均衡求取的加速梯度播放算法

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We study distributed algorithms for seeking a Nash equilibrium in a class of non-cooperative games with strongly monotone mappings. Each player has access to her own smooth local cost function and can communicate to her neighbors in some undirected graph. We first consider a distributed gradient play algorithm, which we call GRANE, for determining a Nash equilibrium. The algorithm involves every player performing a gradient step to minimize her own cost function while sharing and retrieving information locally among her neighbors in the network. We prove the convergence of this algorithm to a Nash equilibrium with a geometric rate. Further, we introduce the Nesterov type acceleration for the gradient play algorithm. We demonstrate that, similarly to the accelerated algorithms in centralized optimization and variational inequality problems, our accelerated algorithm outperforms GRANE in the convergence rate.
机译:我们研究分布式算法,以寻求一类非合作游戏中的纳什均衡,强烈单调映射。每个玩家都可以访问自己的平滑本地成本函数,并可以在一些无向图中与她的邻居进行通信。我们首先考虑我们呼叫GRANE的分布式梯度播放算法,用于确定纳什均衡。该算法涉及每个玩家执行梯度步骤,以最小化她自己的成本函数,同时在网络中的邻居之间本地共享和检索信息。我们证明了这种算法的收敛性与几何速率的纳什均衡。此外,我们介绍了梯度播放算法的Nesterov型加速度。我们证明,与集中优化和变分不等式问题的加速算法类似,我们的加速算法以收敛速度优于GRAND。

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