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On Randomized Memoryless Algorithms for the Weighted K-Server Problem

机译:加权K服务器问题的随机无记忆算法

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The weighted k-server problem is a generalization of the k-server problem in which the cost of moving a server of weight β_i through a distance d is β_i· d. The weighted server problem on uniform spaces models caching where caches have different write costs. We prove tight bounds on the performance of randomized memory less algorithms for this problem on uniform metric spaces. We prove that there is an α_k competitive memory less algorithm for this problem, where α_k=α_k-12+3α_k-1+1; α_1=1. On the other hand, we also prove a lower bound result, which is a strong evidence to our conjecture, that no randomized memory less algorithm can have competitive ratio better than α_k. To prove the upper bound of α_k, we develop a framework to bound from above the competitive ratio of any randomized memory less algorithm for this problem. The key technical contribution is a method for working with potential functions defined implicitly as the solution of a linear system. The result is robust in the sense that a small change in the probabilities used by the algorithm results in a small change in the upper bound on the competitive ratio. The above result has two important implications. Firstly this yields an α_k-competitive memory less algorithm for the weighted k-server problem on uniform spaces. This is the first competitive algorithm for k>2 which is memory less. For k=2, our algorithm agrees with the one given by Chrobak and Sgall. Secondly, this helps us prove that the Harmonic algorithm, which chooses probabilities in inverse proportion to weights, has a competitive ratio of kα_k. The only known competitive algorithm for every k before this work is a carefully crafted deterministic algorithm due to Fiat and Ricklin. Their algorithm uses memory crucially and their bound on competitive ratio more tha- 24k. Our algorithm is not only memory less, but also has a considerably improved competitive ratio of α_k
机译:加权k服务器问题是k服务器问题的推广,其中将权重为β_i的服务器移动距离d的成本为β_i·d。统一空间缓存中的加权服务器问题对缓存具有不同写入成本的模型进行缓存。我们证明了在均匀度量空间上针对该问题的随机无内存算法的性能有严格的界限。我们证明有一个针对该问题的α_k竞争记忆较少算法,其中α_k=α_k-12+3α_k-1+ 1; α_1= 1。另一方面,我们还证明了下界的结果,这很充分地证明了我们的猜测,即没有随机存储器少算法可以具有比α_k更好的竞争比。为了证明α_k的上限,我们开发了一个框架来从上面限制任何随机存储器较少算法的竞争率来解决此问题。关键的技术贡献是一种用于处理潜在函数的方法,这些潜在函数隐式定义为线性系统的解。从算法使用的概率的微小变化导致竞争率上限的微小变化的意义上来说,该结果是可靠的。以上结果有两个重要含义。首先,这产生了均匀空间上加权k服务器问题的α_k竞争性无内存算法。这是k> 2的第一个竞争算法,它占用更少的内存。对于k = 2,我们的算法与Chrobak和Sgall给出的算法一致。其次,这有助于我们证明选择概率与权重成反比的概率的谐波算法具有kα_k的竞争比。菲亚特(Fiat)和里克林(Ricklin)提出,在此工作之前,每k个已知的唯一竞争算法是精心设计的确定性算法。他们的算法至关重要地使用了内存,并且他们的竞争比率限制更大,达24k。我们的算法不仅内存更少,而且具有显着提高的竞争比率α_k

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