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LandscapeEC: Comparing 2D to 3D Cellular Evolutionary Algorithms

机译:景观:比较2D到3D蜂窝进化算法

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Evolutionary Computation (EC) is a field of Computer Science that utilizes the basic principles of biological evolution to create a system that can be used to find an acceptable solutions to problems, which are called individuals. A specific kind of EC system, called a cellular Evolutionary Computation (cEA), models space and distance to limit interaction interaction within the system in an attempt to maintain diversity in the population and increase the chances of discovering an optimal solution. In this paper, we compare two kinds of cEA systems, one that models space in two dimensions, and one that models space in three dimensions. We compare the performance of 2D and 3D worlds on several 3SAT problems and the ONESMAX problem, and find that at least in our experiments 2D worlds tended to outperform 3D worlds and that the optimal parameter settings for 3D worlds were sometimes significantly different than those for 2D worlds.
机译:进化计算(EC)是一种计算机科学领域,利用生物学进展的基本原则来创建一个可以用于找到所谓的问题的可接受解决方案的系统。一种特定类型的EC系统,称为蜂窝进化计算(CEA),模型空间和距离,以限制系统内的相互作用相互作用,以便在人口中保持多样性并增加发现最佳解决方案的机会。在本文中,我们比较了两种CEA系统,一个模型在两个方面的空间,以及三维空间的一个。我们比较了2D和3D世界对几个3SAT问题的表现和onesmax问题,并发现至少在我们的实验中,2D世界倾向于倾向于3D世界,并且3D世界的最佳参数设置有时与2D的最佳参数设置有时显着不同世界。

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