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Cyber warfare compared to fourth and fifth generation warfare as applied to the Internet

机译:网络战争与第四代和第五代战争相比适用于互联网

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The aspects of societal wide warfare occurring utilizing the technologies of the Internet for dissemination and recruitment by entities has been well studied What has not been studied is the use of adversaries systems of communication, education, and entertainment to assess and gather intelligence. The utilization of the adversaries systems allows for real time knowledge ofthe adversaries intent and relativistic knowledge gathering from detailed information leakage of organizations. The use of colloquially known Web 2.0 and Web 3.0 technology tools such as massive multiplayer online role playing games, web forum and online communities, simulated first person environments all lead to real world issues in national conflict. The myriad uses of these tools create a gap in intelligence analysis and understanding of tertiary effects on society.
机译:利用互联网技术进行的社会广泛战争的方面得到了很好地研究了未研究的是使用沟通,教育和娱乐的对手系统来评估和收集情报。对手系统的利用允许实时了解来自组织的详细信息泄露的对手意向和相对论的知识。使用外语已知的Web 2.0和Web 3.0技术工具,如大规模的多人在线角色扮演游戏,网络论坛和在线社区,模拟第一人称环境都会导致国家冲突的现实世界问题。这些工具的无数用途在智能分析和对社会效果的理解中创造了差距。

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