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Developing curiosity and multimedia skills with programming experiments

机译:通过编程实验制定好奇心和多媒体技能

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摘要

Browsers have become the most common communication channel. We spend hours using them to get news and communicate with friends, far more time than communicating face-to face. WWW-based communication and content-creation for www will be the most common job in future work life for students specializing in software engineering. We expect our screens to be colorful and animated, thus students should understand technologies, which are used for e.g. for painting jumping Mario to screen. But massive flow of new software engineering ideas, technologies and frameworks which appear in all-increasing temp tend to make students passive receivers of descriptions of new menus and commands without giving them any possibility to investigate and understand, what is behind these menus and commands, killing their natural curiosity. There should be time to experiment, compare formats, technologies and investigate their relations. In the presentation are described experiments used for investigating, how different formats for describing animation in HTML5 document influence animation rendering speed.
机译:浏览器已成为最常见的通信渠道。我们使用他们花几个小时来获取新闻并与朋友沟通,而不是沟通面对面的时间。基于WWW的沟通和内容创建WWW将是未来工作生活中最常见的工作,专业从事软件工程。我们希望我们的屏幕变得丰富多彩,动画,学生应该了解技术,这些技术用于例如e。绘画跳跃的马里奥到屏幕。但是,新的软件工程思想,技术和框架的大规模流动,旨在使学生在未经调查和理解的任何可能调查和理解的情况下使学生被动接收者的描述,而不是让这些菜单和命令落后的任何可能性,杀死他们的自然好奇心。应该有时间进行实验,比较格式,技术并调查他们的关系。在演示中描述用于调查的实验,如何在HTML5文档中描述动画的不同格式影响动画渲染速度。

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