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Freeform spatial modelling using depth-sensing camera

机译:使用深度传感摄像机自由形式空间建模

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摘要

This paper proposes a novel 3D direct interaction modelling system for manipulating voxel based objects using currently available 3D motion sensing input devices such as Microsoft Kinect. The guiding principle while developing the system was to imitate natural human modelling behaviour and provide a real life experience of 3D object manipulation, inspired by the techniques used in modelling clay. Properties of a functional prototype application are presented and software architecture of the created tool is analysed. Descriptions of newly developed algorithms are included, grouped into several categories. Visualization algorithms are used for defining properties and creating usable modelling mass from volumetric models. On the other hand, algorithms related to object recognition and human computer interaction include various techniques for depth segmentation, contour detection, finger recognition and virtual control with gestures.
机译:本文提出了一种用于使用诸如Microsoft Kinect等当前可用的3D运动传感输入设备操纵基于体素的对象的新型3D直接交互建模系统。在开发系统的同时,指导原则是模仿自然的人类建模行为,并提供3D对象操纵的现实生活经验,这灵感来自模拟粘土的技术。呈现了功能原型应用程序的属性,并分析了创建工具的软件架构。包括新开发的算法的描述,分为几个类别。可视化算法用于定义属性并从容量模型创建可用的建模质量。另一方面,与对象识别和人机交互相关的算法包括用于深度分割,轮廓检测,手指识别和虚拟控制的各种技术。

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