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Interactive Preference Incorporation in Evolutionary Multi-objective Engineering Design

机译:进化多目标工程设计中的互动偏好融合

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Helping the human decision maker (DM) in finding the most preferred solution is the main purpose of Preference-based Multi-Objective Evolutionary Algorithm (P-MOEA). Interactive methods have been increasingly developed during the years because the preference information is less explicit than other methods. In addition, the DM can specify and correct his/her preference during the course of optimization. Our attention is to develop a new P-MOEA under the assumption that the DM must be available and willing to participate in solution process interactively. Our approach is hybridized between two well-known preference models, reference point and extended dominance approaches. Initially, pattern solution is approximated, Region of Interest (ROI) is identified by the means of user-supplied reference-point, and then a pruning mechanism called ASA approach is applied in order to filter out undesired solutions. The approach is evaluated using Component Redundancy Allocation Problem (RAP) in order to demonstrate the usefulness of our approach in practical context.
机译:帮助人类决策者(DM)寻找最优选的解决方案是基于偏好的多目标进化算法(P-MOEA)的主要目的。多年来,互动方法越来越发展,因为偏好信息不太明确而不是其他方法。此外,DM可以在优化过程中指定和纠正他/她的偏好。我们的注意力在假设DM必须可用并愿意以交互方式参加解决方案过程,开发一个新的P-MOEA。我们的方法在两个知名的偏好模型,参考点和扩展的优势方法之间杂交。最初,模式解决方案近似,利息区域(ROI)通过用户提供的参考点识别,然后应用称为ASA方法的修剪机制以滤除不期望的解决方案。使用组件冗余分配问题(RAP)评估该方法,以便在实际情况下展示我们方法的有用性。

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