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Research on Pursuit-evasion games with multiple heterogeneous pursuers and a high speed evader

机译:具有多种异构追求的追求逃避游戏及高速逃避的研究

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We deal with Pursuit-evasion games with a high speed evader which has superiority in velocity over a group of heterogeneous pursuers in this paper. Heterogeneity in the group of pursuers is expressed as heterogeneity in the individual maximum speeds. We introduce Apollonius circles generated by every pursuer and the evader to analyse the criteria for a successful capture. Collective robots pursuit problem under unknown environment is investigated from the view of behavior-based control method, and Motor Schema-based reactive control architecture is adopted. Three basic behaviors using for pursuers are designed, namely Movetogoal, Avoidobatacle and Hunting, wherein hunting behavior is realized through a kind of reinforcement learning algorithm called Q-Learning. Pursuit of the evader is based on synthesized behavior, generated through summarizing the outputs of all behaviors weighed. Results of simulation experiments validate the effectiveness of our method.
机译:我们处理追求逃避游戏,高速逃避者,在本文中具有一组异质追求的速度。追踪组中的异质性表达为个体最大速度的异质性。我们介绍了每个追捕者和逃避者产生的Apollonius圈子,以分析成功捕获的标准。从基于行为的控制方法的视图,研究了未知环境下的集体机器人追求问题,并采用了基于电机模式的无功控制架构。设计了用于追求者的三种基本行为,即Movetogoal,Replobatacle和Hualting,其中通过一种称为Q-Learning的加强学习算法实现了狩猎行为。追求逃避者是基于合成行为,通过总结所有行为的产出来产生。仿真实验结果验证了我们方法的有效性。

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