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The influence of emergent technologies on decision-making process in virtual teams

机译:新兴技术对虚拟团队决策过程的影响

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Despite the popularity of virtual teams (VTs), little is known about the decision-making process of VTs collaborating over emergent technologies, such as 3D virtual environments (VEs) with avatars and web-conferencing tools (WCTs) that include audio, text and video. This study explores how these technologies influence the decision-making process of 21 VTs, solving a group task. The group sessions were analyzed qualitatively through open coding of all sequential actions taking place during the 20 minute long sessions. The results indicated that the two technologies supported different stages of VT decision-making process, which is in line with media synchronicity theory (Dennis, Fuller & Valacich 2008). The VE turned out to have shortcomings that were, in MST terms, related to high parallelism, which hindered a successful convergence phase and resulted in impeded decision quality. These results shed new light on the importance of communication process fit of emergent technologies with multiple communication channels.
机译:尽管虚拟团队(VT)受欢迎,但对于VT在新兴技术(例如具有化身的3D虚拟环境(VE)和包含音频,文本和Web的Web会议工具(WCT))中进行协作的决策过程知之甚少。视频。本研究探讨了这些技术如何影响21个VT的决策过程,从而解决了小组任务。通过对20分钟长的会议中发生的所有顺序操作进行公开编码,对小组会议进行了定性分析。结果表明,这两种技术支持VT决策过程的不同阶段,这与媒体同步性理论是一致的(Dennis,Fuller&Valacich 2008)。从MST的角度来看,VE的缺点是与高并行度有关,这阻碍了成功的收敛阶段并导致决策质量下降。这些结果为具有多种通信渠道的新兴技术的通信过程适应性的重要性提供了新的启示。

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