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Network Bargaining with General Capacities

机译:具有一般能力的网络讨价还价

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We study balanced solutions for network bargaining games with general capacities, where agents can participate in a fixed but arbitrary number of contracts. We provide the first polynomial time algorithm for computing balanced solutions for these games. In addition, we prove that an instance has a balanced solution if and only if it has a stable one. Our methods use a new idea of reducing an instance with general capacities to a network bargaining game with unit capacities defined on an auxiliary graph. This represents a departure from previous approaches, which rely on computing an allocation in the intersection of the core and prekernel of a corresponding cooperative game, and then proving that the solution corresponding to this allocation is balanced. In fact, we show that such cooperative game methods do not extend to general capacity games, since contrary to the case of unit capacities, there exist allocations in the intersection of the core and prekernel with no corresponding balanced solution. Finally, we identify two sufficient conditions under which the set of balanced solutions corresponds to the intersection of the core and prekernel, thereby extending the class of games for which this result was previously known.
机译:我们研究具有一般能力的网络讨价还价游戏的平衡解决方案,代理可以参加固定但任意数量的合同。我们提供了第一个多项式时间算法来计算这些游戏的平衡解。另外,我们证明了一个实例只有在具有稳定实例的情况下,才具有平衡解决方案。我们的方法采用了一种新思路,即将具有一般容量的实例简化为在辅助图中定义的单位容量的网络讨价还价游戏。这表示与先前方法的背离,之前的方法依赖于在相应合作游戏的核心与内核之间的交点处计算分配,然后证明与该分配相对应的解决方案是平衡的。实际上,我们证明了这种合作博弈方法不会扩展到一般容量博弈,因为与单位容量的情况相反,在核心与内核之间的交集中存在分配,而没有相应的平衡解决方案。最后,我们确定了两个足够的条件,在这些条件下,一组平衡解决方案对应于核心和内核之间的交集,从而扩展了先前已知该结果的游戏类别。

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