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APPROXIMATION OF CONDITIONAL DENSITY OF MARKOV RANDOM FIELD AND ITS APPLICATION TO TEXTURE SYNTHESIS

机译:马尔可夫随机场条件密度的近似及其在纹理合成中的应用

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Markov Random Field (MRF) based sampling method is popular for synthesizing natural textures. The main drawback of the synthesis procedure is the large computational complexity involved. In this paper, we propose an approximation of the conditional density description for the reduction of computational complexity required in sampling texture pixels from the conditional density. Assuming, Y∈Λ, and X∈Λ{sup}d, we in this work studied the approximation of the conditional density function P(Y|X) as P(Y|θ{sup}t X), where θ∈R{sup}d, is a unit vector. We have also shown that the classical gradient based optimization method is not suitable for finding the solution of θ. We have estimated θ using Genetic algorithm. The perceptual (visual) similarity and neighborhood similarity measures between the textures synthesized using the full conditional description and approximated description, are shown for validating the method developed.
机译:基于Markov随机字段(MRF)的采样方法是合成自然纹理的流行。合成程序的主要缺点是所涉及的大计算复杂性。在本文中,我们提出了条件密度描述的近似,用于降低采样纹理像素从条件密度所需的计算复杂性。假设,Y∈Λ和x∈λ{sup} d,我们在这项工作中研究了条件密度函数p(y | x)的近似为p(θ{sup} t x),其中θ∈r {sup} d,是一个单位矢量。我们还表明,经典梯度基的优化方法不适合寻找θ的解。我们使用遗传算法估计了θ。使用完全条件描述和近似描述合成的纹理之间的感知(视觉)相似性和邻域相似度测量,用于验证开发的方法。

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