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GPU Based Motion-Compensated Frame Interpolation Acceleration for Future Video Coding

机译:基于GPU的运动补偿帧插值加速,用于将来视频编码

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Being developed by Joint Video Exploration Team (JVET), Future Video Coding (FVC) aims at higher resolutions and higher compression performance than the state-of-the-art HEVC standard, undoubtedly at the cost of further computing increases. As an efficient computing platform, Graphics Processing Unit (GPU) is often used to accelerate encoding. But with the adoption of instruction set acceleration in the reference software of FVC, previous methods often become less efficient or even lead to a lower speed. In this paper, based on the comparative analysis of the time consumption between HEVC and FVC, we propose a GPU based acceleration method for the most computation-intensive step - frame interpolation of FVC, where frame caching strategy and a multi-stream mechanism is designed to make the best of GPU resources. Experimental results show that compared with the instruction set accelerated reference software of FVC, our method could achieve average 67.12% speed-up gains on the interpolation module and average 6.35% speed-up gains on overall encoding with exactly the same performance as before.
机译:由联合视频勘探团队(JVET)开发,未来的视频编码(FVC)旨在更高的分辨率和更高的压缩性能,而不是最先进的HEVC标准,毫无疑问地以进一步计算的成本增加。作为一个有效的计算平台,图形处理单元(GPU)通常用于加速编码。但随着采用FVC的参考软件中的指令集加速度,之前的方法通常会变得越来越高效甚至导致较低的速度。本文基于HEVC和FVC之间的时间消耗的比较分析,我们提出了一种基于GPU的基于GPU的加速方法,用于FVC的大多数计算密集型阶跃插值,其中设计了帧缓存策略和多流机制充分利用GPU资源。实验结果表明,与FVC的指令集加速参考软件相比,我们的方法可以在插值模块上达到平均67.12 %加速增长,平均速度增长在整体编码和之前的性能完全相同的性能上。

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