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He can read your mind: Perceptions of a character-guessing robot

机译:他可以读懂你的思想:对一个人物猜测机器人的看法

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After playing a five to seven minute character guessing game with a Nao robot, children answered questions about their perceptions of the robot's abilities. Responses from interactions with 30 children, ages eight to twelve, showed that when the robot made an attempt at guessing the participant's character, rather than being stumped and unable to guess, the robot was more likely to be perceived as being able to understand the participant's feelings and able to provide advice. Regardless of their game experience, boys were more likely than girls to feel they could have discussions with the robot about things they could not talk to other people about. This article provides details associated with the implementation of a game used to guess a character the children selected; a twelve question verbally-administered survey that examined their perceptions of the robot; quantitative and qualitative results from the study; and a discussion of the implications, limitations, and future directions of this research.
机译:在用NAO机器人玩五到七分钟的角色猜测游戏后,儿童回答了他们对机器人能力的看法的问题。与30名儿童的互动的回应,八岁到十二岁,表明,当机器人试图猜测参与者的角色时,而不是被难以困扰,无法猜到,那么机器人更有可能被视为能够理解参与者感受能够提供建议。无论他们的游戏经验如何,男孩比女孩更有可能让他们可以与机器人讨论他们无法与其他人交谈的东西。本文提供了与用于猜测所选儿童的角色的游戏相关联的详细信息; 12个质疑调查的12个问题,检查了他们对机器人的看法;研究的定量和定性结果;并讨论了这项研究的影响,限制和未来方向。

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