首页> 外文会议>International conference on multimedia modeling >Frame-Independent and Parallel Method for 3D Audio Real-Time Rendering on Mobile Devices
【24h】

Frame-Independent and Parallel Method for 3D Audio Real-Time Rendering on Mobile Devices

机译:移动设备上的3D音频实时渲染的框架独立和并行方法

获取原文

摘要

As 3D audio is a fundamental medium of virtual reality (VR), 3D audio real-time rendering technique is essential for the implementation of VR, especially on the mobile devices. While constrained by the limited computational power, the computation load is too high to implement 3D audio real-time rendering on the mobile devices. To solve this problem, we propose a frame-independent and parallel method of framing convolution, to parallelize process of 3D audio rendering using head-related transfer function (HRTF). In order to refrain from the dependency of overlap-add convolution over the adjacent frames, the data of convolution result is added on the final results of the two adjacent frames. We found our method could reduce the calculation time of 3D audio rendering significantly. The results were 0.74 times, 0.5 times and 0.36 times the play duration of si03.wav (length of 27 s), with Snapdragon 801, Kirin 935 and Helio X10 Turbo, respectively.
机译:随着3D音频是虚拟现实(VR)的基本介质,3D音频实时渲染技术对于实现VR的实现至关重要,尤其是在移动设备上。虽然受到有限的计算能力约束,但计算负载太高,无法在移动设备上实现3D音频实时渲染。为了解决这个问题,我们提出了一种框架独立于帧卷曲卷积的并行方法,以使用头相关传递函数(HRTF)并行化3D音频渲染的过程。为了避免在相邻帧上的重叠添加卷积的依赖性,在两个相邻帧的最终结果上添加了卷积结果的数据。我们发现我们的方法可以显着降低3D音频渲染的计算时间。结果分别为0.74倍,0.5倍,0.5倍,0.36倍,Si03.wav(长度为27秒),Scandragon 801,Kirin 935和HeLiO X10 Turbo。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号