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Client-Driven Strategy of Large-Scale Scene Streaming

机译:大规模场景流的客户驱动策略

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Different from the strategy of virtual scene in the stand-alone application, web version may have larger scale scene and more users online at same time. However, because of the network delay (latency) and limitation of computational power of the servers, it causes that users unable to interactively access the virtual scene fluently. Meanwhile, the large scale virtual scene cannot be successfully loaded in the entry-level client machine. In this paper, we propose a client-driven strategy of scene streaming in order to solve large-scale data transmission. The experiment demonstrates that our method enables clients to enter the scene roaming and reduce the server network load. Meanwhile, it also adapts different network architectures.
机译:与独立应用程序中虚拟场景的策略不同,Web版本可能在线具有更大的比例场景和更多用户。然而,由于网络延迟(延迟)和服务器的计算能力的限制,它导致用户无法流利地交互地访问虚拟场景。同时,无法在入门级客户端计算机中成功加载大规模的虚拟场景。在本文中,我们提出了一种客户驱动的场景流策略,以解决大规模的数据传输。实验表明,我们的方法使客户端能够进入场景漫游并减少服务器网络负载。同时,它还适应不同的网络架构。

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