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The Story of Their Lives: Massive Procedural Generation of Heroes' Journeys Using Evolved Agent-Based Models and Logical Reasoning

机译:他们的生活故事:使用基于演进的代理的模型和逻辑推理,巨大的程序生成英雄的旅程

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The procedural generation of massive subplots and backsto-ries in secondary characters that inhabit Open World videogames usually lead to stereotyped characters that act as a mere backdrop for the virtual world; however, many game designers claim that the stories can be very relevant for the player's experience. For this reason we are looking for a methodology that improves the variability of the characters' personality while enhancing the quality of their backstories following artistic or literary guidelines. In previous works, we used multi agent systems in order to obtain stochastic, but regulated, inter-relations that became backstories; later, we have used genetic algorithms to promote the appearance of high level behaviors inside them. Our current work continues the previous research line and propose a three layered system (Evolutionary computation - Agent-Based Model - Logical Reasoner) that is applied to the promotion of the monomyth, commonly known as the hero's journey, a social pattern that constantly appears in literature, films, and videogames. As far as we know, there is no previous attempt to model the monomyth as a logical theory, and no attempt to use the sub-solutions for narrating purposes. Moreover, this paper shows for the first time this multi-paradigm three-layered methodology to generate massive backstories. Different metrics have been tested in the experimental phase, from those that sum all the monomyth-related tropes to those that promote distribution of archetypes in the characters. Results confirm that the system can make the monomyth emerge and that the metric has to take into account facilitator predicates in order to guide the evolutionary process.
机译:居住开放世界视频游戏的次要角色的程序生成大规模凹陷和Backsto-ries通常导致刻板字符,以呈现为虚拟世界的仅仅是背景;然而,许多游戏设计人员声称故事对于玩家的体验非常相关。出于这个原因,我们正在寻找一种提高人物性格的可变性的方法,同时提高艺术或文学指南后的背后的质量。在以前的作品中,我们使用多代理系统以获得随机,但受管制的互连;后来,我们使用了遗传算法来促进它们内部的高水平行为的外观。我们目前的工作继续前面的研究系列,并提出了三个分层系统(进化计算 - 基于代理的模型 - 逻辑推理师),该系统适用于促进单数,俗称英雄的旅程,一直被称为社会模式,不断出现文学,电影和电子游戏。据我们所知,之前没有尝试将单数模拟作为逻辑理论,而不尝试使用子解决方案进行叙述。此外,本文首次展示了这种多范式三层方法产生了巨大的靠背。在实验阶段已经测试了不同的指标,从那些将所有单组织相关的对象的那些与那些促进字符中原型分布的人。结果证实系统可以使单数系出现,并且指标必须考虑辅导器谓词以指导进化过程。

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