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Track and feel: The effects of user-generated content on engagement and learning in video games

机译:跟踪和感觉:用户生成的内容对视频游戏的参与度和学习的影响

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In video games user-generated content (UGC) typically refers to the elements added to the game world by the players as opposed to the game developers. While an increasing number of game environments permit UGC, little is known about whether creating content for the game increases players' sense of engagement and ability to learn from the game. In this study, two groups of players played a racing game for the same amount of time; one of the groups raced in a sequence of tracks while the other group used the game's editor to create original tracks. We explored in this study how time spent creating original content affects the player's physiological arousal, engagement level, and memory of the game environment. While results in this preliminary study were modest, they indicate a few interesting findings such as effects on player competitiveness, and they suggest several directions for future investigation.
机译:在视频游戏中,用户生成的内容(UGC)通常是指玩家(而不是游戏开发者)添加到游戏世界中的元素。尽管越来越多的游戏环境允许使用UGC,但对于为游戏创建内容是否会提高玩家的参与感和学习能力的了解甚少。在这项研究中,两组玩家在相同的时间内玩了一场赛车游戏。其中一组按轨道顺序进行比赛,而另一组则使用游戏的编辑器来创建原始轨道。在这项研究中,我们探讨了花费时间创建原创内容如何影响玩家的生理唤醒,参与度和游戏环境记忆。尽管这项初步研究的结果不算什么,但它们表明了一些有趣的发现,例如对玩家竞争力的影响,并为未来的研究提出了一些方向。

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