【24h】

HyperNet games: Leveraging SDN networks to improve multiplayer online games

机译:HyperNet游戏:利用SDN网络改善多人在线游戏

获取原文

摘要

Many of today's real-time multi-player online games are highly dependent on the communication network that connects players with the game and each other. Factors such as network latency and network throughput can significantly affect a user's gaming experience. For example, many online games use a (logically) centralized game server that acts as a rendezvous point for players to exchange real-time gaming events. The number and location of these servers in the network plays a critical role in the interactive response time of the game. Currently, gaming companies go to great lengths to find the best locations for the placement of their game servers. However, finding the best locations is challenging because the number of players and their locations is not known ahead of time. Consequently, game companies typically build a generic (static) game network that hopefully will provide acceptable performance to most users. With the growing popularity of cloud computing and software defined networking (SDN), it is now possible to build a custom game network on-the-fly; a game network tailored for a particular game and its current participants (players). In this paper, we introduce the concept of a HyperNet Game that is capable of dynamically creating and deploying a software defined network tailored to the needs of the game and the current set of participants in the game. We present an example multi-player hypernet game that we have developed that is able to dynamically deploy optimally placed game servers based on the current set of players. We present performance results that show greatly improved user response times compared to the currently deployed (static) game server network used today.
机译:当今许多实时多人在线游戏高度依赖于将玩家与游戏相互连接的通信网络。网络延迟和网络吞吐量等因素会严重影响用户的游戏体验。例如,许多在线游戏使用(逻辑上)集中式游戏服务器,该服务器充当玩家交换实时游戏事件的集合点。这些服务器在网络中的数量和位置在游戏的交互式响应时间中起着至关重要的作用。当前,游戏公司竭尽全力寻找放置游戏服务器的最佳位置。但是,找到最佳位置是一项挑战,因为玩家和他们的位置的数目是未知的。因此,游戏公司通常会构建通用(静态)游戏网络,希望它将为大多数用户提供可接受的性能。随着云计算和软件定义网络(SDN)的日益普及,现在可以即时构建自定义游戏网络。为特定游戏及其当前参与者(玩家)量身定制的游戏网络。在本文中,我们介绍了HyperNet游戏的概念,该概念能够动态创建和部署适合于游戏需求和当前参与者集合的软件定义网络。我们将介绍一个示例多人Hypernet游戏,我们已经开发出了该游戏,它能够根据当前的一组玩家动态部署最优放置的游戏服务器。我们提供的性能结果表明,与当今使用的当前部署的(静态)游戏服务器网络相比,用户响应时间大大缩短了。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号