首页> 外文会议>International conference on human-computer interaction >Use of Reference Frame in Haptic Virtual Environments: Implications for Users with Visual Impairments
【24h】

Use of Reference Frame in Haptic Virtual Environments: Implications for Users with Visual Impairments

机译:在触觉虚拟环境中使用参考帧:对具有视觉损伤的用户的影响

获取原文

摘要

Reference frame is key in explaining the relationship between two objects. This paper focused on the orientation parameter of a reference frame in use of projective spatial terms, and its use by visually impaired participants using a haptic device to explore a haptic virtual environment. A total of nine visually impaired participants between 12 and 17 years of age participated in this study. After exploring the 3D virtual environment with a haptic device, participants answered questions about the frame they had utilized. Overall results indicated that the participants used relative frame of reference slightly more than the intrinsic frame of reference. This inclination was especially clear when both the target object and the reference object were on the horizontal plane. Only when objects were on horizontal plane but intrinsically vertical to the reference object, the intrinsic frame of reference was preferred. We also found evidence that participants used a reflective subtype of the relative frame, and vertically aligned objects were easy to be perceived with the relative reference frame. We concluded that the virtual environment and haptic input had influence on the result by separating the user from the computer, only allowing one point of contact. Thus it would be possible to apply the result of this study to the development and assessment of assistive technology for people with visual impairment, especially in regard to how spatial information between the systems and the user is communicated.
机译:参考帧是解释两个对象之间的关系的关键。本文集中在使用投影空间术语中参考帧的方向参数,以及使用触觉设备探索触觉虚拟环境的视力受损参与者的使用。 12至17岁的参与者共有九个视力受损参与本研究。在使用触觉设备探索3D虚拟环境之后,参与者回答了关于他们所使用的帧的问题。总体结果表明,参与者使用相对参考框架略微多于内在的参考框架。当目标对象和参考对象都在水平面上时,这种倾斜度特别清楚。只有当物体在水平平面上时,只有在内部垂直于参考物体时,才是才能优选内在参考框架。我们还发现参与者使用相对帧的反射亚型,并且易于与相对参考框架感知垂直对准物体的证据。我们得出结论,虚拟环境和触觉输入通过将用户与计算机分离来影响结果,只允许一个接触点。因此,可以将本研究的结果应用于视觉损害的人的辅助技术的开发和评估,特别是在传送系统和用户之间的空间信息。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号