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The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology

机译:3D具体化设计的配方和可视化,包括三个基本理论因素:审美,用户体验和心理学

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This paper presents a different, until now, perspective of aesthetic experience during the process of designing 3D avatars, formulating and visualizing the combination of user-experience and psychology. The present research aims to define 3D aesthetic experience and the relation of HCI (Human-Computer Interaction) through a theoretical model delivering new insights on the process of 3D avatars' design. There is limited research about the procedure and the influences (emotions, mood and external factors) during the process of users designing their three-dimensional (3D) depictions otherwise known as avatars. The provided theoretical model is a combination of the three subjective factors (aesthetics, psychology and user experience) which are interrelated, and are present during such design procedures. The common element that connects all of these areas is Human Computer Interaction (HCI). In each area of interest, on its own, there is relevant and sufficient research. But, to a large extent their common relation to 3D environments has not been explored yet. It is the objective of this paper to explore the aesthetic experience from the designer view, in other words, is defined the 3D aesthetic experience of the user but from the side of the designer. An additional reason of the formulation and the focus on 3D visualization is to simplify the procedure of 3D avatar design while simultaneously embracing the influence of aesthetics, user experience and psychology; which are provided via an overview of existing research, concentrating on the procedure for 3D avatar design.
机译:本文提出了不同的,直到现在,在设计3D具体化过程中的审美经验,展示和可视化用户体验和心理学的组合。本研究旨在通过对3D头像设计过程提供新洞察的理论模型来定义3D审美体验和HCI(人机交互)的关系。在设计其三维(3D)描绘的用户过程中,在设计其三维(3D)描绘期间的过程和影响(情绪,情绪和外部因素)有限的研究。提供的理论模型是在这种设计过程中存在的三个主观因素(美学,心理学和用户体验)的组合,并且存在于这种设计过程中。连接所有这些区域的通用元素是人机交互(HCI)。在每个感兴趣的领域,自己有相关性和足够的研究。但是,在很大程度上,尚未探讨与3D环境的共同关系。本文的目的是探讨设计者视图的审美体验,换句话说,定义了用户的3D审美体验,而是从设计人员的侧面。制定的另一个原因和关注3D可视化是为了简化3D具体设计的程序,同时同时接受美学,用户体验和心理学的影响;这是通过现有研究的概述提供,专注于3D具体化设计的程序。

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